HeartBeats (zitaoye) Mac OS

High-speed racing to the beat! Made for Ludum Dare 41 in 48 hours.

Please report any bugs from other versions - only tested on Windows.

Heartbeat is a simple mini-game in which you have to both continuously beat your heart (Up and Down arrows), and run away from the deadly.

How to play:

Use Space to hit a pulse when it reaches your heart to speed up. Hold down Space to use boost if you have any (meter to the right). Use the Left and Right arrow keys to turn, and follow the Up and Down arrow key prompts at the bottom to generate more boost.

  • Heartbeats and visions. It is encouraging you to live your life aligned to your heartbeat and as a creative experiment. It is dedicated to the art of creating something from nothing, dedicated to music and and all art forms. It is dedicated to your truth. May you be supported on your path, while you keep listening to and following your heartbeats.
  • Heartbeats and visions. It is encouraging you to live your life aligned to your heartbeat and as a creative experiment. It is dedicated to the art of creating something from nothing, dedicated to music and and all art forms. It is dedicated to your truth. May you be supported on your path, while you keep listening to and following your heartbeats.
  • You can use the Character Viewerto insert a heart, emoji, symbol, or special character into your text. In most applications you can type control+command+space to open the Character Viewer. Is the key with the clover (⌘) on it. If this key combination doesn't work.
  • Netflix, Hulu, Disney+ or Prime error after installing Firefox version 84 on Mac. Choosing a Firefox CPU architecture for Windows OS.

Changelog:

New build with rhythm and camera fixes has been uploaded.

StatusReleased
PlatformsWindows, macOS, Linux
Rating
Authorjoh
GenreRacing, Rhythm
Made withGodot
Tagsgodot, Ludum Dare 41, Music
LinksLudum Dare

Download

Log in with itch.io to leave a comment.

I really like the mashup you've done here! 👍💯 The soundtrack is enjoyable and multitasking between turning and the rhythm is a fun challenge. The difficulty is in a good zone and it runs nicely on my MacBook Pro.

Perhaps I had to practice more, but I felt as though I wasn't 100% sure where to focus my eyes at times. I found I kind of alternated between looking at the beat timer and the minimap.

Is the minimap a separate render texture? How did you find making the beat timer in Godot? Did you use a particular language or framework?

Heartbeats (zitaoye) mac os download

Glad you liked it!

Heartbeats (zitaoye) Mac Os Download

The minimap is just a viewport of the game zoomed out much further. Had to try a few solutions to get the rhythm really working, but setting positions based on OS time seemed to work the best (you can look at the source code, though it's very messy). Didn't use anything other than the built in Godot scripting.