Toy Story 2: Buzz Lightyear to the Rescue| Developers |
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| Publishers |
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| Release dates |
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| Windows | November 22, 1999 |
| Mac OS (Classic) | November 28, 1999 |
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- Download Stick Fight: The Game MAC version - System Requirements:OS: OS X 10.6Processor: 2GHzMem.
- Explore the world of Mac. Check out MacBook Pro, MacBook Air, iMac, Mac mini, and more. Visit the Apple site to learn, buy, and get support.
- 2Essential improvements
- 3Game data
- 6Audio settings
- 7Issues unresolved
- 8Issues fixed
- 9Other information
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| Toy Story |
|---|
| Subseries of Pixar |
| Disney's Animated Storybook: Toy Story | 1996 |
| Toy Story | 1996 |
| Toy Story 2: Buzz Lightyear to the Rescue | 1999 |
| Buzz Lightyear of Star Command | 2000 |
| Toy Story Mania! | 2010 |
| Toy Story 3: The Video Game | 2010 |
| Toy Story Drop! | 2019 |
Key points
- Has problems running on modern machines without patches. See Issues fixed and Issues unresolved.
General information
- Pixar Wiki
Availability[edit]
| Source | DRM | Notes | Keys | OS |
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| Retail | Simple disc check. See Bypass disc check. |
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Essential improvements[edit]
Toy Story 2 Fix[edit]
- Fixes many issues with the game, allows the copyright screen to be skipped immediately and adds widescreen support.
| Install the Toy Story 2 Fix |
|---|
- Download Toy Story 2 Fix.
- Extract all files to
<path-to-game>. - Run the game.
|
Bypass disc check[edit]
| Edit registry entries[1] |
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- Copy the contents of the the
<disc-root-directory>SetupToy2CD directory from the disc to <path-to-game>.[Note 1] - Open
HKEY_LOCAL_MACHINESoftwareWow6432NodeTravelersTalesToyStory2 in the registry editor. - Change the value of
cdpath to <path-to-game>.[Note 1] - Change the value of
path to <path-to-game>data, if it isn't already.[Note 1]
|
Game data[edit]
Configuration file(s) location[edit]
| System | Location |
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| Windows | <path-to-game>[Note 2] |
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| Mac OS (Classic) |
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Save game data location[edit]
| System | Location |
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| Windows | <path-to-game>ToyXXX.sav[Note 2] |
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| Mac OS (Classic) |
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Video settings[edit]
Launcher video settings.
In-game video settings.
| Graphics feature | State | Notes |
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| Widescreen resolution | Use Toy Story 2 Fix. |
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| Multi-monitor |
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| Ultra-widescreen | Use Toy Story 2 Fix. |
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| 4K Ultra HD | Use dgVoodoo 2. |
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| Field of view (FOV) |
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| Windowed | See the glossary page for potential workarounds. |
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| Borderless fullscreen windowed | See the glossary page for potential workarounds. |
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| Anisotropic filtering (AF) | See the glossary page for potential workarounds. |
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| Anti-aliasing (AA) | See the glossary page for potential workarounds. |
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| Vertical sync (Vsync) |
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| 60 FPS | Frame rates above 30 cause issues. |
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| 120+ FPS | Capped at 60 FPS. |
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| High dynamic range display (HDR) |
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Input settings[edit]
In-game key map settings.
| Keyboard and mouse | State | Notes |
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| Remapping |
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| Mouse acceleration |
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| Mouse sensitivity |
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| Mouse input in menus | No mouse support. |
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| Mouse Y-axis inversion |
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| Controller |
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| Controller support |
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| Full controller support | The game launcher and controller setup require a keyboard. The game itself is fully controllable. |
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| Controller remapping |
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| Controller sensitivity |
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| Controller Y-axis inversion |
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| XInput-compatible controllers |
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| Xbox button prompts |
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| Impulse Trigger vibration |
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| Generic/other controllers |
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| Button prompts |
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| Additional information |
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| Button prompts |
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| Controller hotplugging |
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| Haptic feedback |
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| Simultaneous controller+KB/M |
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Audio settings[edit]
| Audio feature | State | Notes |
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| Separate volume controls |
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| Surround sound |
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| Subtitles |
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| Closed captions |
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| Mute on focus lost |
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Localizations
| Language | UI | Audio | Sub | Notes |
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| English |
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| French |
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| Polish |
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Issues unresolved[edit]

Background music distortion[edit]
- After an unspecified amount of time, the background music will become distorted. Pausing and un-pausing the game will fix it, but restarts the music.
Issues fixed[edit]
'Unable to enumerate a suitable device' error[edit]
- Fixes many issues with the game, allows the copyright screen to be skipped immediately and adds widescreen support.
| Install the Toy Story 2 Fix |
|---|
- Download Toy Story 2 Fix.
- Extract all files to
<path-to-game>. - Run the game.
|
| Use dgVoodoo[2] |
|---|
- Download dgVoodoo 2.
- Extract the contents of dgVoodoo folder to <path-to-game>.
- Move contents of the
x86 folder contained in the MS folder, to <path-to-game>. - Run
dgVoodooCpl.exe. - Click the [.] button below the banner.
- Change General settings according to your hardware.
- Under the DirectX tab, choose a Videocard (works with ATI Radeon 8500, maybe others). Various performance and video settings can be changed if desired.
- Tick 'Fast Video Memory Access'.
- Click Apply.
- Run the game.
|
| Patch game executable[3] |
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- Open
toy2.exe with a hex editor such as HxD - Go to offset
AC9EB - Make sure the values at the cursor are
75 10 F6 C5 01 - Replace them with
E9 18 01 00 00 - Run the game.
|
Slowdown on modern machines[edit]
| Install the Toy Story 2 Fix |
|---|
- Download Toy Story 2 Fix.
- Extract all files to
<path-to-game>. - Run the game.
|
Emperor Zurg Bug[edit]
- With modern hardware, on level 12 the boss fight with Zurg is almost impossible. He will always be too far away, making it near-impossible to hit him with a spin attack.[4]
| Cap frame rate to 30 FPS.[5] |
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Notes - Emperor Zurg can still be beaten at 60 FPS. In order to beat him, he has to be cornered and trapped between two walls in a corner. Once he is cornered, charge up Buzz's spin attack, release the spin attack, quickly jump forward and pull back, otherwise Buzz will fall down. Repeat this until Zurg is defeated.
- An alternative solution is to use a program to limit the CPU usage and make it not go above 1 GHz with BSE (Battle Encoder Shirase).
|
Other information[edit]
API[edit]
The Boss Fight Mac Os X
| Technical specs | Supported | Notes |
|---|
| Direct3D | 6 |
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| Software renderer |
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| Executable | 32-bit | 64-bit | Notes |
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| Windows |
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Command line arguments[edit]
- See command line arguments on how to use the following options.
| Parameter | Description |
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| -high | Forces FMV scenes to be played in 16bpp ('high color'). If not specified and the game detects a sufficiently fast CPU, the FMV scenes will be played in 32bpp instead. |
| -log | Creates a log file at <path-to-game>toy2.log |
| -mpeg | Disables FMV scenes. |
System requirements[edit]
| Windows |
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| Minimum | Recommended |
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| Operating system (OS) | 95 | 98, ME, XP |
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| Processor (CPU) | Intel Pentium 166 MHz | Intel Pentium 200 MHz |
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| System memory (RAM) | 32 MB | 64 MB |
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| Hard disk drive (HDD) | 60 MB | 180 MB |
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| Video card (GPU) | 4 MB of VRAM DirectX 6 compatible | 8 MB of VRAM |
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Notes
- ↑ 1.01.11.2replace <path-to-game> with the full path of your installation folder.
- ↑ 2.02.1When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%VirtualStore on Windows Vista and later (more details).
References
- ↑No-CD HDD Support · Issue #1 · RibShark/ToyStory2Fix
- ↑https://www.speedrun.com/toys2/thread/mh6ev/1 (July 2016)
- ↑https://www.speedrun.com/toys2/thread/mh6ev/3 (December 2016)
- ↑GameFAQs - Help! I can't beat Emperor Zurg on level 12. Is there a glitch?
- ↑Boss Emperor Zurg PC Speed Glitch · Issue #2 · RibShark/ToyStory2Fix