Where In Time Is Carmen Sandiego? Mac OS

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(Redirected from Where in the World Is Carmen Sandiego? (1996))
Where in the World Is
Carmen Sandiego?
Developer(s)Brøderbund Software
Publisher(s)
  • Brøderbund Software
SeriesCarmen Sandiego
Platform(s)Windows, MacOS
Release1996
Genre(s)Educational/strategy/side-scrolling
Mode(s)Single-player

Where in the World Is Carmen Sandiego? (sometimes referred to as Where in the World Is Carmen Sandiego? v3.0) is a 1996 video game part of the Carmen Sandiego franchise. It was the third version of the game, after the 1985 title of the same name and a 1992 Deluxe version of said game. The game was released on the heels of the end of the PBS game show in 1996, and features hundreds of QuickTime videos of Lynne Thigpen reprising her role as 'The Chief'. This was the last version of the game to follow the 'classic' formula of the series (until the Facebook version), but much of the game, especially the 'warrant' portion, was heavily redesigned. The Deluxe Edition released in 1998 (also sometimes subtitled as 'version 3.5') added speech welcoming the player to each country and an 'ACME Global Language Link-Up' satellite which quizzed the user on the local language.[1] Players also received a spy watch and 'an introduction to 12 foreign languages'.[2]

This 'upgrade of the classic [1985] detective program', in which players 'take on the role of gumshoe and explore the globe tracking down crafty criminals' remains the same as the original version. Upgraded features include: 'guided tours of various locales and beautifully painted 360-degree panoramas'.[3] The game uses 'geopolitical maps from National Geographic for more than 50 countries'.[4] The searchable database within the game contains: 'video clips; essays on each area's economics, politics and culture; maps; and photographs.[5]

According to the BOX: TOP SOFTWARE CALENDAR YEAR, Where In The World is Carmen Sandiego was the second best-selling title of 1996 after Disney's Toy Story Animated Storybook.[6]

Production[edit]

On the upgrades made to this reboot, Broderbund Executive Publisher Ken Goldstein commented: 'For years, children, families and schools have embraced Carmen Sandiego as an educational geography product filled with lively animation, high quality sound, and superb graphics...New technology has given us the opportunity to create a new generation of Carmen Sandiego software in which the quality of animation is as sophisticated as what children are used to seeing in movies and television. We feel the enhancements we've introduced to game play may set a new standard for educational software.' [7]

One of these improvements was that the game, along with the rebooted version of Where in the USA is Carmen Sandiego, 'use film clips of actress Lynne Thigpen to assign cases to gumshoes and tell them if they're on a hot or cold trail'. In addition to this, 'A variety of zany animated characters give information about the description and whereabouts of the fugitive, and other clues tell something about the country or city where the bad guy has fled.'[8]

The Carmen Sandiego site explained:[9]

It takes anywhere from 12 to 18 months to make a computer game these days. Where in the World is Carmen Sandiego? Version 3.0 took about 13 months of production time to complete. But brainstorming about the design started as far back as February of 1994, which just goes to show you how much time and thought goes into making a great game! A large team of over 30 people worked to create the game. This group includes artists, photographers, writers, musicians, sound designers, programmers, product managers, product testers, and the list goes on!

Larry Tuch was a contributing scriptwriter on the game.[10]

Animation and design[edit]

The animation in the game closely imitated the look of traditionalanimated cartoons. The animations that alert the user that the correct destination has been reached featured either Carmine from Carmen Sandiego: Junior Detective Edition or a pair of bumbling janitors named Rick and Nick ICK according to the game manual. These animations, as well as the animations that depicted the arrest of the crooks, featured much use of cartoon physics. Ivan Idea will arrive with his floating orb that brings out a mallet to hammer the crooks; Herman Nootix would close his book onto the crooks and shrink them; Dee Plomassy would call her bodyguards to tie up the crooks, Renee Santz would paint her ropes onto the crooks to capture them; Rock Solid would roll on a log and flatten the crook, Ann Tickwittee will shove the crooks into her vase; and Kim Yoonity will lasso up the crooks with her telephone wire.

The Carmen Sandiego website explained regarding the 3D landscapes:[9]

Where

A lot of work went into making the 360 degree illustrated backgrounds in Where in the World is Carmen Sandiego? Version 3.0 as true-to-life as possible. All of these backgrounds are based on actual photographic references, taken at real locations by a photographer spinning in a circle. As all this spinning occasionally made the photographers dizzy, some inaccuracies or omissions may exist. In particular, our artists sometimes removed natural obstacles from a scene--like clumps of bushes or trees--in order to allow a better view of more significant objects.

Gameplay[edit]

Unlike in the previous games, the image of the locations took up most of the screen, with the game options only taking up the bottom third of the screen. Each location had an elaborately painted backdrop that could be scrolled around a full 360 degrees. Each location provided clues in the form of several bystanders and scraps of paper lying on the ground. The scraps of paper exclusively provided clues about the suspect's appearance.

This game used a few aspects from the previous Junior Detective Edition game. For instance, this game identified locations by the name of the country, used the 'fuel limit' convention instead of the 'time limit' and eliminated the questions that needed to be answered before being promoted. However, the game did feature an elaborate time system that calculated the time of arrival in each country given the flight time and the number of time zones crossed. Traveling to the correct locations is represented by comedic acts of Carmen's pet cat, Carmine, or two bumbling janitors that were assigned to clean up after the crooks.

The user is not given dossiers describing the members of V.I.L.E., but all the clues given about the suspect are physical traits, enabling the user to identify the crook on sight. This means that the user will have to compile a full warrant rather than one of just enough traits to distinguish which crook is responsible. In the final destination, the crook is seen walking around the location with several innocent bystanders, meaning the user will have to use the warrant to identify which person is the criminal.

Critical reception[edit]

Awards
PublicationAward
Codie award1996 - Best Secondary Education Program[11]
PC World1996 World Class Award[12]
SPAExcellence in Software Awards - Best Early Education Program[12]

A review of the game by Peter Oliver for Kids Domain concluded by saying: 'WWCS is computer gaming at its best. It has great graphics, it's splendidly presented, the sound and music are wonderful, and, most importantly, it's simply a lot of fun to play. The subject matter may be a few years beyond our 4-year-old's level, but he enjoys simply watching and listening to the game. Meanwhile, Mom and Dad have a lot of fun playing the game together after the kids are in bed. We're learning more about geography than we ever did in our school years, and even when its well past any reasonable bed time for parents of young kids, Mom and Dad are saying, 'Just one more.' Now how many kids' computer games can you say that about?'[13][14] Lisa Karen Savignano of Allgame said 'Where in the USA is Carmen Sandiego represents a huge leap forward in the Carmen Sandiego series. Unlike the earlier versions of the game, which were mostly text-based, this new version is presented in more of a graphical format' and gave the game 4 out of 5 stars.[15]

Cognitive Remediation for Psychological Disorders: Therapist Guide says that in regard to problem solving, deductive reasoning, inductive reasoning, attention to detail, and visual/auditory memory, World is harder than the 1996 U.S.A game. However, it also says that both games 'range in levels of difficulty from moderate to difficult'.[16] The 24 Aug 1996 edition of Billboard described World and U.S.A, which were to come out during the holiday season (autumn), as 'hotly anticipated'. It said they both 'feature a richer environment and a beefed-up geographic database'.[17]

Computers, Curriculum, and Cultural Change: An Introduction for Teachers cites the game, as well as Oregon Trail, SimCity, and Decisions as 'simulation programs' which 'provide students with experiences they could not otherwise have by creating a limited model of a particular situation or phenomenon'.[18]Children's Literature: Discovery for a Lifetime describes the game as 'an interactive detective story that also provides geography lessons to participants'.[19] An article in Network World in December 1996 says that modern educators believe 'it is more important to teach children how to play [the game] than fill their heads with lifeless geography facts'.[20]

Digital Diaspora: A Race for Cyberspace says that even though white masculinity dominates the gaming industry, there are some exceptions such as this title or Lara Croft Tomb Raider which are 'girl-inflected game [which embrace] white femininity'.[21] The December 1996 edition of Working Mother described the database as 'a perfect resource for school projects'.[3] The December 1999 edition of Working Mother said of both the US and World Deluxe editions (released in 1998) '[players]'ll learn about the music, culture, and historic sites of each region', and added 'the ever-popular Carmen programs just seem to get better and better'.[2] The article `Sandiego' still getting better says that the game has 'high-quality content, use of the latest technology and the fun factor...show[ing the Broderbund] folks know what they're doing'.[22]

References[edit]

  1. ^Kids Domain Reviews - Where in the World Is Carmen Sandiego? Deluxe Edition
  2. ^ abMedia, Working Mother (December 1999). Working Mother. p. 66. Retrieved November 14, 2012.
  3. ^ abMedia, Working Mother (December 1996). Working Mother. p. 50. Retrieved November 14, 2012.
  4. ^Billboard. 9 Mar 1996. p. 60. Retrieved November 14, 2012.
  5. ^Popular Science. July 1996. p. 17. Retrieved November 14, 2012.
  6. ^'COMPUTER Q&A'. Orlando Sentinel. March 15, 1997. Retrieved November 14, 2012.
  7. ^http://www.thefreelibrary.com/From+the+Tip+of+the+Taj+Majal+to+the+Base+of+Big+Ben,+Carmen+Sandiego...-a018611479
  8. ^http://articles.chicagotribune.com/1997-04-10/features/9704100151_1_acme-detective-agency-kids-world-is-carmen-sandiego
  9. ^ abhttps://web.archive.org/web/19980504011935/http://www.carmensandiego.com/products/productsworldplayer.html
  10. ^http://www.teaconnect.org/images/1877_Larry_Tuch_resume.pdf
  11. ^'Broderbund Software reports 133% increase in net income for second quarter. - Free Online Library'. www.thefreelibrary.com. Retrieved 2016-11-24.
  12. ^ ab'Broderbund - Awards Showcase'. Broderbund. August 1995. Archived from the original on April 11, 1997. Retrieved September 22, 2018.
  13. ^'Kids Domain Reviews - Where in the World Is Carmen Sandiego?'. Kidsdomain.com. 2009-06-01. Retrieved 2011-02-03.
  14. ^'Kids Domain Reviews - Where in the World Is Carmen Sandiego? (Archived)'. Kidsdomain.com. 2009-06-01. Archived from the original on 2003-12-21. Retrieved 2015-04-16.
  15. ^http://www.allgame.com/game.php?id=11933&tab=review
  16. ^Medalia, Alice; Revheim, Nadine; Herlands, Tiffany (2009). Cognitive Remediation for Psychological Disorders: Therapist Guide. p. 100. ISBN9780195383713. Retrieved November 14, 2012.
  17. ^Billboard. 24 Aug 1996. p. 90. Retrieved November 14, 2012.
  18. ^Provenzo Jr., Eugene F; Brett, Arlene; Provenzo, Eugene F.; McCloskey, Gary N. (1999). Computers, Curriculum, and Cultural Change: An Introduction for Teachers. p. 79. Retrieved November 14, 2012. where in the world is carmen sandiego 1996.
  19. ^Stoodt , Barbara D. (1996). Children's Literature: Discovery for a Lifetime. p. 78. ISBN9780732940126. Retrieved November 14, 2012.
  20. ^Network World. 16 December 1996. p. 38. Retrieved November 14, 2012.
  21. ^Everett, Anna (5 February 2009). Digital Diaspora: A Race for Cyberspace. p. 129. ISBN9780791477205. Retrieved November 14, 2012.
  22. ^''Sandiego' still getting better'. November 29, 1996. Retrieved November 14, 2012.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Where_in_the_World_Is_Carmen_Sandiego%3F_(1996_video_game)&oldid=1020337544'
Where in Space Is
Carmen Sandiego?
Developer(s)Broderbund
Publisher(s)Broderbund
Director(s)David Ross, Christa Beeson
Producer(s)David Ross, Christa Beeson
Designer(s)Kim Walls
Programmer(s)Bob Arient
Artist(s)Michelle Bushneff
Composer(s)Tom Rettig, Michael Barrett
SeriesCarmen Sandiego
Platform(s)MS-DOS, Macintosh
ReleaseMay 1993 (MS-DOS)[1]
1994 (Mac)
Genre(s)Educational
Mode(s)Single-player

Where in Space Is Carmen Sandiego? is a game produced by Broderbund and released in 1993 for MS-DOS and 1994 for Macintosh. The game, for both children and adults, teaches players about the solar system.[2][3] Even though the game was not a 'deluxe' edition, its title was stylised as Where in Space is Carmen Sandiego? Deluxe Edition.

Development[edit]

In the time before the company was acquired by The Learning Company, Carmen Sandiego games were generally divided into four eras: CGA (1985/6), VGA enhanced, (1989/1992), high-res VGA (1992-4), and CD-ROM (1995 onwards). This game falls within 'the second group...that are based on the improved game engine that offers high-res VGA graphics, thousands of clues (as opposed to hundreds), and a more polished interface.'[4]

According to Mobygames, 'Where in Space is Carmen Sandiego uses the original formula from the first 4 games in the series (Where In The World, Where in Europe, Where In Time, Where in the USA) and extends it to our knowledge of astronomy and space'.[5] The game includes 32 locations and 1100 clues, the latter of which can be deciphered through the VAL 9000 computer which 'provides information about the history, science, and mythology of space that will aid you in your search'. The game includes 'digitised NASA images of the sun, planets and moons, star searches, talking aliens, planetary fly-bys and launches of interplanetary probes', while 'the original music score includes different themes for each planetary system in digitised sound.'[5] The game's photos are sourced from NASA, The Planetary Society, and astronaut Buzz Aldrin, among other places.[2] The game comes with a user's guide and a copy of 'Peterson's First Guide to Astronomy' by Jay M. Pasachoff.[2] The game was given as one of the prizes for the essay-writing competition called Delta's World Adventure Challenge with Carmen Sandiego.[6]

Play Where In Time Is Carmen Sandiego

The game had a slightly different look and feel from the previous Carmen Sandiego titles. For instance, the Chief has been replaced with an alien whose words are translated onscreen. Henchpeople have been replaced with 'henchthings.' The game includes the franchise's trademark pun-based humour.[7]

A school edition was also released.[8]

Gameplay[edit]

The player flies in a rocket ship throughout the solar system, questioning various alien lifeforms in order to solve the theft of an important part of the solar system (e.g. Saturn's rings). There is only a limited amount of fuel available for travel, so if the player doesn't ask the right questions on the right planets, or follows the wrong clues, the criminal(s) will get away, leaving the player to start over again with another crime. This version is somewhat similar to Where in the World Is Carmen Sandiego?, in which the player chases a culprit who stole something, and making a warrant to apprehend the culprit. Players travel in the Cosmohopper 911 Turbo, and access the VAL 9000 database for information.[2]

Reception[edit]

Where in time is carmen sandiego download
Asking a witness for clues in Where in Space Is Carmen Sandiego?

Computer Shopper praised the game's graphics, deeming its 'magnificent' and 'stunning' space photos more impressive than the Deluxe versions of previous Carmen Sandiego games.[2] The magazine also commended the game's 'striking transitions' and 'well-scripted [and] powerful musical score', while considering the user guide 'invaluable...amusing and thorough'.[2] While deeming the game fun, the magazine also felt it could get a bit repetitive.[2] In a separate article, the magazine described the game as an 'entertaining program', and compared it favourably to Connie and Bonnie's Birthday BlastOff.[9] PC Mag deemed the graphic 'delightful' and music 'breathtaking', and made them highly anticipate the future Carmen Sandiego games.[7] Changing Literacies deemed the game 'intentionally educational'.[10]

Clayton Walnum of Compute! wrote 'Where in Space is Carmen Sandiego? is yet another wonderful entry into an already long and successful line of educational computer games. Plus it's a fascinating romp through the solar system featuring awesome digitized photos from NASA's own files and a clever gang of otherworldly characters.'[11]WIZ gave the game an 80 (out of 100), PC Player (Germany) gave it a 73, PC Games (Germany) gave it a 69, and Power Play gave it a 62.[12]Eugene Register-Guard said, 'The graphics are gorgeous and the script witty.'[13]Charles Ardai wrote in Computer Gaming World in 1993 that 'the game's quality [is] quite high' but criticized 'its longevity, which is low,' noting the small number of animations that, despite their high quality, often repeated. He concluded that 'Carmen seems to be feeling the effects of middle age ... it seems to lack the staying power of the earlier games'.[14] A study done by Daily News found one 11-year-old participant named 'Where in Space is Carmen Sandiego?' (along with World) as the most fun thing they did on the computer in 1994.[15]Tribune Business News assumed the game was being played by children just before they went to bed.[16]Bustle deemed the theme song the second best Carmen Sandiego theme as it 'brings the heat'.[17]Computer Software Review thought the school version provided 'excellent support for classroom lessons.'[8] Geography of Home: Writings on Where We Live considered the pretense of playing a sleuthing detective while learning about space as a favourable alternative to the 'slow', 'plodding', 'outdated', and 'staid' use of non-interactive books.[18]

Board game[edit]

Where In Time Is Carmen Sandiego Game

A board game version was produced by University Games.

Reception[edit]

A survey conducted by Kindsay staff reporters showed that 8-year-old students felt the game was too difficult, though they appreciated that it made learning about space and planets fun, and deemed it better than other Carmen Sandiego games they'd played.[19][20]

References[edit]

  1. ^'PC Zone Magazine'. PC Zone. No. 1. April 1993. p. 13. Retrieved July 5, 2017.CS1 maint: discouraged parameter (link)
  2. ^ abcdefg'Where in Space is Carmen Sandiego? Deluxe. (from Broderbund Software) (Software Review) (Software: Games)(Brief Article) (Evaluation)'. 1993-11-01. Archived from the original on 2016-10-08.Cite journal requires journal= (help)
  3. ^Inc, Boy Scouts of America (1993-07-01). Boys' Life. Boy Scouts of America, Inc.
  4. ^Underdogs. 'Home of the Underdogs'.
  5. ^ ab'Where in Space Is Carmen Sandiego? (Deluxe Edition) for DOS (1993) - MobyGames'.
  6. ^'The Cedartown Standard - Google News Archive Search'. news.google.com. Retrieved 2016-09-01.
  7. ^ abInc, Ziff Davis (1993-10-26). PC Mag. Ziff Davis, Inc.
  8. ^ abSchool Library Journal: SLJ. R.R. Bowker Company, Xerox Company. 1994-01-01.
  9. ^'Connie and Bonnie's Birthday BlastOff. (Active Arts)(The Learning Arcade) (Software Review)(Brief Article)(Evaluation)'. 1997-11-01. Archived from the original on 2016-10-08.Cite journal requires journal= (help)
  10. ^Colin, Lankshear (1997-03-01). Changing Literacies. McGraw-Hill Education (UK). ISBN9780335196364.
  11. ^Walnum, Clayton. 'Where in Space is Carmen Santiago?'.
  12. ^'Where in Space Is Carmen Sandiego? (Deluxe Edition) for DOS (1993) MobyRank - MobyGames'.
  13. ^'Eugene Register-Guard - Google News Archive Search'.
  14. ^Ardai, Charles (August 1993). 'Broderbund's Where in Space in Carmen Sandiego?'. Computer Gaming World. p. 62. Retrieved 12 July 2014.CS1 maint: discouraged parameter (link)
  15. ^'TECHNO-BABBLE COMPUTERS HANDY FOR FUN AND BUSINESS'. 1995-01-02. Archived from the original on 2016-10-08.Cite journal requires journal= (help)
  16. ^'Multimedia Titles Seize Seedy Side of CD-ROM. (Originated from The Phoenix Gazette)'. 1994-07-18. Archived from the original on 2016-10-08.Cite journal requires journal= (help)
  17. ^'The 6 Best 'Carmen Sandiego' Songs, Ranked'. www.bustle.com. Retrieved 2016-09-01.
  18. ^Busch, Akiko (1999-05-01). Geography of Home: Writings on Where We Live. Princeton Architectural Press. ISBN9781568981727.
  19. ^'SPOTLIGHT ON YOUTH'. 1995-12-17. Archived from the original on 2016-10-08.Cite journal requires journal= (help)
  20. ^'Eugene Register-Guard - Google News Archive Search'. news.google.com. Retrieved 2016-09-01.
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